Best Damage Types Agains Hyena Warframe

Warframe's Damage Types Explained Warframe Damage Guide Icon

Warframe's Harm Types Guide – What is the Best Damage Type? – 2021

Warframe's damage types tin can get quite confusing. I know I've played my first hundred hours if not more without fully understanding what the differences between them are. Without a dubiety, at that place is a lot of room for confusion between base damage, primary and secondary elements, modding, status chance, status effects and then much more than! "Warframe's Damage Types Guide" is the first function of a series of guides which will explain everything around dealing harm in Warframe!

Contents

Warframe Damage Types Guide
  1. Warframe's Concrete Damage Types
    1. Impact
    1. Puncture
    1. Slash
  2. Warframe's Primary Elemental Impairment Types
    1. Cold
    2. Electricity
    3. Oestrus
    4. Toxin
  3. Warframe'due south Secondary Elemental Damage Types
    1. Nail
    2. Corrosive
    3. Gas
    4. Magnetic
    5. Radiations
    6. Viral
  4. Best Damage Types For Each Faction Guide
    1. Best Damage Types against Grineer
    2. Best Damage Types against Corpus
    3. Best Damage Types against Infested
    4. Best Damage Types against Corrupted

Warframe's Physical Damage Types

The most mutual impairment of unmodded weapons are the iii physical damage types, often referred to as IPS:

  1. Impact Damage Icon Affect
  2. Puncture Damage Icon Puncture
  3. Slash Damage Icon Slash

These are innate to most weapons and can be increased by regular damage mods like Serration or those specific to one of the three types like Maim.

In comparison to elemental damage, they all have one drawback: Mods like Maim are barely usable because they get off the value of the damage type they increase, instead of the whole base damage like other mods.

Lex Prime Warframe's Damage Types

Take the Lex Prime for example. Unmodded, it comes with 150 base of operations damage distributed over IPS like this:

Lex Prime with Augur Pact Warframe's Damage Types

Now, if we put Augur Pact on information technology which adds ninety% damage nosotros take additional 150 * 0,9 = 135 damage for a total of 285. This is distributed over IPS in the same manner information technology was before and so nothing changed in that regard.

Lex Prime Maim

But if we add Maim with its 120% Slash damage bonus we only proceeds 15 * 1,two = 18 additional Slash damage because Maim adds 120% of your Slash damage instead of the whole base damage!

As a effect, yous are usually improve off adding regular damage mods rather than those specific to Touch on, Puncture or Slash considering the higher cost too (the Lex Prime is an extreme instance just still). Elemental harm, on the other hand, works the same way every bit regular harm mods. This means you lot tin increase your elemental impairment output in two ways: adding elemental mods or adding damage mods. But in nigh cases your IPS damage output can only exist improved by calculation regular damage mods. At present that we've got that out of the way, let's actually get into Warframe's damage types…

Touch Impact Damage Icon

Warframe Impact Damage

Impact impairment is decent against shields which means fighting the Corpus is its strongest suit. Unfortunately, Impact falls off very apace in one case y'all're through the shields and hitting the actual health. Considering of that, it's unremarkably better to add Toxin damage when modding confronting Corpus as Toxin bypasses shields alltogether AND deals an additional 50% impairment against Corpus mankind. This makes Impact damage quite obsolete though the next update is meant to make its status effect useful for Parazon finishers. More than on that once it releases.

Speaking of its status effect, currently it does two things: Firstly, it staggers enemies for a i 2nd… which is somewhat underwhelming. And secondly, it increases the treshold to apply your parazon finisher up to a max of 80% as of the Sisters of Parvos update.


Expert for:

  • activating Parazon finisher mods

Puncture Puncture Damage Icon

Warframe Puncture Damage

Puncture harm is generally good confronting armored targets which are more often than not Grineer, heavy Infested and some Corrupted. On the other hand, information technology suffers greatly against shields merely stays neutral against pure health. The Puncture condition result reduces harm dealt by the affected unit of measurement by 30% on the first proc upwards to 75% with a full of x procs.


Slash Slash Damage Icon

Warframe Slash Damage

Slash harm performs great against pure health, stays neutral against shields and is weak against armor when ignoring the condition consequence. By this division, it seems that Slash is good confronting Infested but bad against Grineer, though the status event really changes a lot hither. It makes targets bleed for 35% of your base damage each 2nd for 6 seconds. This is true damage meaning no affair how much armor your target has, it will be completely ignored. At loftier levels like the Steel Path, these DoTsouth (Damage over Fourth dimension) will usually exceed the damage you dealt with the original hit unless you stripped a lot of armor beforehand.

Because of this, Slash damage is widely regarded as the best of Warframe's damage types even including elemental ones. Especially combined with Viral information technology melts through enemies most regardless of level simply more on that later.


Good for:

  • Any faction, peculiarly Grineer
  • generally dealing damage

Warframe'southward Primary Elemental Impairment Types

Common cold Cold Damage Icon

Cold Damage Icon

Cold damage has a pocket-sized advantage against Shields and armored (mini-)bosses like Noxs and Bursas. And don't use it against infested. Actually, I wouldn't recommend it e'er as you're not performing exceptionally well against any faction, really. One time you lot're through the Corpus' shields, you lose the whole bonus so merely utilize toxin to ignore the shields direct away. Equally far as Grineer are concerned, Rut is a lot better.

Cold's status event sadly doesn't make using information technology worthwhile either. To nobody's surprise, it slows enemies by 25% for 6 seconds on the kickoff proc up to lxx% at 10 stacks. This affects movement speed, attack speed and fire rate. To be honest, this is just a worse version of the Electricity status effect.


Electricity Electricity Damage Icon

Electricity Damage Icon

Electricity has a problem dealing with the armored (mini-)bosses Cold has an reward against. This means Napalms, Bombers, Noxs, Bursas the Stalker and Corrupted Vor amid others (no Heavy Gunners). On the other hand, it destroys the health of Corpus robots… which is non that useful every bit you can imagine. They mostly have shields and aren't strong enough to warrant building confronting them anyhow. In my opinion, Electricity is fine to use confronting any faction except Grineer as long as yous have decent status chance as it stays mostly neutral in harm while its status issue is quite useful.

Speaking of which, Electricity's status effect stuns the target with a unmarried proc for 3 seconds. Information technology doesn't need x stacks to slow someone past 70% like cold. Information technology only stuns it completely and if you demand more than three seconds to kill a regular enemy in Warframe, you're probably doing it wrong (bosses don't count, they're immune). And it doesn't finish there! The Electricity condition effect too deals 50% of your base harm per 2nd to every enemy inside 3 metres of your target over 6 seconds, also!


Heat Heat Damage Icon

Heat Damage Icon

Next up, nosotros accept the single all-time primary elemental harm type: Rut! Heat damage has bonuses against Grineer and Infested health while performing worse confronting the shields of Corpus (mini-)bosses similar Zanuka and Nullifiers. This means Heat is adept vs Infested, neutral vs Grineer and bad vs Corpus, right? Not quite…

The Heat status outcome is frankly overpowered. It does a couple of things:

  • deals 50% of base of operations damage per 2nd over 6 seconds
  • causes the target to panic for 4 seconds (which is basically a stun)
  • strips 50% of the targets armor over 2 seconds

Rut takes care of health and armor making it great confronting Infested and Grineer. But what about its weakness, Corpus bosses? Well, its just weak against their shields and since Corpus bosses are bosses, they oftentimes have armor as well! Once you lot are through their shields you lot actually have an advantage over again due to the armor reduction. Apart from that, yous have no disadvantage against any other Corpus and the extra damage and 4-seconds stun of the condition effect is great against any faction.


Expert for:

  • Grineer
  • Infested
  • Corrupted

Toxin Toxin Damage Icon

Toxin Damage Icon

Toxin has the niche-use of being absolute king against Corpus. As I mentioned before, it completely ignores whatsoever shields. Every bit a event, you will only have to deal with the often miniscule health making quick work of most Corpus units. To peak information technology off, you fifty-fifty go actress bonus damage confronting Corpus health excluding robots which you're slightly weaker against.

The Toxin status effect but deals 50% of your base damage per second over 6 seconds. So in this regard its very similar to Heat, though Toxins condition issue ignores Shields, of grade.


Warframe's Secondary Elemental Harm Types

Secondary elemental damage types are created by combining two primary ones. Hellfire, for instance, provides 90% of your weapons base damage every bit extra Heat damage which is a primary element. But if you also add High Voltage which provides 60% extra Electricity damage (another primary chemical element) it combines with Heat. As a upshot, your weapon will not have whatsoever Estrus nor Electricity damage merely rather 150% Radiations damage because Heat + Electricity creates Radiation (and ninety% + 60% = 150%, obviously). If the weapon yous are using has innate master elemental harm, similar the Ignis for example, it will combine with other elemental mods you add, besides.

As an easy reference which chief elements combine into which secondary ones, here is a great graphic from the Warframe wiki:

Warframe Damage Types Secondary Elemental Damage Types

Since half of these are honestly useless, I volition keep those parts short.

Blast (Heat + Common cold)

Warframe Blast Damage Icon

Smash impairment is one of these useless damage types every bit information technology suffers from reduced impairment against some armored Grineer and Infested and but has a harm bonus confronting unarmored Infested and Grineer robots. Meaning the only time you will Peradventure apply this is if you lot are hunting for Tusk Thumpers…

The status effect reduces their targets accuracy by only 30% for 6 seconds on the commencement proc and that doesn't even work for melee attacks. Even the worst primary elemental damage blazon, Cold, is more useful than this. A 25% slow to fire rate/attack speed as well results in them hitting you at least 25% less. Not to mention that their motion speed is slowed, likewise.


Good for:

  • Grineer Thumpers in the Plains

Corrosive (Electricity + Toxin)

Warframe Corrosive Damage Icon

Corrosive, equally the next of Warframe's damage types, fares extremely well against regular Grineer units like Butchers, Lancers and Heavy Gunners (and Kuva Liches) only likewise bigger Infested enemies without armor like Ancients, Boilers and Mutalist MOAs. In turn, the shields of aristocracy Corpus units like Nullifiers and Techs are where it falls off.

Corrosive'south status effect is one of the amend ones as it reduces armor by 26% for 8 seconds on the first proc which stacks up to lxxx% at ten stacks. This can exist extremely useful in loftier levels confronting heavily armored enemies but is unfortunately often overshadowed by the Viral status upshot. Still, if you are going into the Cambion Migrate where near enemies are allowed to Viral, hunting non-boss Sentients in Railjack or playing confronting Steel Path Grineer without access to Slash procs, Corrosive is withal useful.


Good for:

  • High level Grineer
  • Loftier level Corrupted

Gas (Oestrus + Toxin)

Warframe Gas Damage Icon

Gas damage has problems dealing the the health of Corpus enemies while getting bonuses against the health of weak Infested units like Crawlers, Chargers and Leapers. As these Infested are extremely easy to kill without Gas harm anyhow, Gas has barely whatever reason to exist used for its damage bonuses.

Well, and its condition outcome doesn't make it any ameliorate. The Gas status effect creates a Gas cloud of 3m radius around its target. With more than procs y'all tin can increase this radius upwardly to 6m at x stacks. This cloud lasts for half dozen seconds and deals one-half of your modded damage per second. This is actually quite useless unless you lot are camping ground in a small tube with Vauban who e'er pulls enemies into the Deject. In whatsoever other scenario, you will get rid of them before the Gas cloud can deal whatever substantial damage.


Magnetic (Electricity + Cold)

Warframe Magnetic Damage Icon

Magnetic damage is made to be peachy against shields. And information technology really is but why would you ever carp with shields if theres Toxin that bypasses them alltogether. Why modernistic for Magnetic harm to nuke shields when you can mod for Toxin and forget their beingness?

The Magnetic damage status effect prevents natural shield regeneration and increases harm dealt to shields but as I just explained, there's actually no bespeak in using information technology unless you desire another element for Condition Overload. Truly the worst of Warframe's impairment types.


Bad for:

  • DON'T Utilise MAGNETIC I BEG Yous

Radiations (Estrus + Electricity)

Warframe Radiation Damage Icon

Radiation damage has a huge damage heave confronting heavy Grineer units similar Napalm, Noxs and most armored bosses including Eidolons. On the other hand, I wouldn't use it against Infested except maybe in the Cambion Drift where most are heavily armored, also.

Equally for the status effect, Radiation confuses enemies making them shoot anything that moves, including their allies, for 12 whole seconds. Furthermore, it increases their damage confronting allied units by 100% on the first proc up to 550% at ten procs. This is basically 12 seconds that an enemy volition barely shoot at you (unless you lot shove yourself in his face) but instead deal extra damage in your name. Compare this to the Smash status effect which makes him 30% less probable to hitting you for 6 seconds (not even including melee units) and you tin can see why this is infinitely improve to increase your survivability.


Good for:

  • Grineer
  • Corrupted
  • Crowd Control

Viral (Toxin + Cold)

Warframe Viral Damage Icon

Viral damage comes with quite tame damage bonuses/reductions. Firstly, a damage bonus confronting Grineer health, which is normally protected past armor anyway. Secondly, a impairment bonus against Corpus wellness, which is usually overshadowed by the higher amounts of shields. And thirdly, a damage reduction against weak Infested like Chargers and Leapers which will nevertheless die very easily. Where it gets fun, though, is the status effect…

For 6 seconds, any damage washed to their health volition exist amplified by 100% on the first proc. This stacks upwards to 325% on x procs making them take over 4 times the usual damage. And the all-time part is that this works through armor, besides! As a result, you lot can cut the effective HP of any enemy who doesn't accept shields (and isn't allowed to status effects) in half with a unmarried Viral proc!

As I already touched on in the Slash part, the Viral status effect combined with the DoT of the Slash condition effect is the style to become for the highest levels of Warframe. The armor-ignoring damage of your Slash procs will be amplified past the Viral status result resulting in lots and lots of damage.


Expert for:

  • Grineer
  • Corrupted
  • Infested
  • combining with Slash

Best Damage Types For Each Faction Guide

Equally the conclusion of this office of the Warframe harm guide, I want to go out you with a quick overview as to which of Warframe's damage types fits your situation. The higher a damage type is on the list the ameliorate it generally is against the faction.

All-time Impairment Types against Grineer

Warframe Best Damage Types against Grineer
  1. Viral
  2. Oestrus
  3. Slash
  4. Corrosive
  5. Radiation

Peculiarly Slash but likewise Corrosive should be prioritized more the higher level yous face. As I already mentioned, Viral + Slash is the ultimate combination.

All-time Damage Types against Corpus

Warframe Best Damage Types against Corpus
  1. Toxin
  2. Cold
  3. Touch

Over again, just use Toxin against the Corpus if you tin.

Best Damage Types confronting Infested

Warframe Best Damage Types against Infested
  1. Viral
  2. Slash
  3. Heat
  4. Gas
  5. Corrosive

If you are in the Cambrion Dift, ignore Viral and prioritize Corrosive over Gas as those enemies are immune against the Viral condition and accept a special type of armor.

Best Harm Types against Corrupted

Warframe Best Damage Types against Corrupted
  1. Viral
  2. Heat
  3. Slash
  4. Corrosive

This list is similar to the Grineer ane every bit Grineer are usually the hardest to kill and and then nosotros are focusing on their corrupted versions, besides. The problems you will have with Corrupted are more affected by your own loadout than other factions which makes it hard for me to give general advice. What I can say, though, is to add together elements depending on the specific problem yous take. If yous can't kill Ancients or Heavy Gunner, add Corrosive. If you can't kill those corrupted Corpus, add Toxin or fifty-fifty Touch.

Thanks for reading!

Recommended:

cosbygrall1988.blogspot.com

Source: https://tennohq.com/warframes-damage-types-guide/

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